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StopTimeControl allows one to specify a preset stop time for a
Player.
| Field Summary | ||
static long |
RESET
Returned by getStopTime if not stop-time is set. |
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| Method Summary | ||
long |
getStopTime()
Gets the last value successfully set by setStopTime. |
|
void |
setStopTime(long stopTime)
Sets the media time at which you want the Player
to stop. |
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| Field Detail |
public static final long RESET
getStopTime if not stop-time is set.
Value Long.MAX_VALUE is assigned to RESET.
| Method Detail |
public long getStopTime()
setStopTime. Returns the constant RESET if no
stop time is set. This is the default.setStopTime(long)public void setStopTime(long stopTime)
Player
to stop. The Player will stop when its media time
reaches the stop-time. A STOPPED_AT_TIME< event will be
delivered through the PlayerListener.
The Player is guaranteed to stop within one second past
the preset stop-time (i.e. stop-time <= current-media-time <=
stop-time +1 sec.); unless the current media time is already
passed the preset sto ptime when the stop time is set. If hte current
media time is already past the stop time set, the Player
will stop immediately. A STOPPED_AT_TIME event will be
delivered. After the Player stops due to the stop-time set,
the previously set stop-time will be cleared
automatically. Alternatively, the stop time can be explicitly removed by
setting it to: RESET.
You can always call setStopTime on a stopped
Player. To avoid a potential race condition, it is illegal
to call setStopTime on a started Player if a
media stop-time has already been set.
stopTime - The time in microseconds at which you want the
Player to stop, in media time.IllegalStateException - Thrown if setStopTime is
called on a started Player and the media stop-time
has already been set.getStopTime()
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