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An object that may be stored in a SyncCollection.
Every object in a SyncCollection has a dirty bit, a flag used to
determine if the object has been modified, and a unique ID,
a 32-bit value that is constant for the lifetime of the object both on and
off of the device. SyncObjects created on the device must be assigned an initial
unique ID.
For convenience, the class UIDGenerator has been provided.
SyncCollection,
SyncItem,
SyncConverter| Method Summary | ||
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int |
getUID()
Returns the unique ID stored in this SyncObject. |
| Method Detail |
public int getUID()
SyncObject.
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